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(a) two shortswords or (b) two simple melee weapons.You start with the following equipment, in addition to the equipment granted by your background: Skills: Choose three from Animal Handling, Athletics, Insight, Investigation, Nature, Perception, Stealth, and Survival Equipment Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per ranger level after 1st ProficienciesĪrmor: Light armor, medium armor, shields
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Hit Points at 1st Level: 10 + your Constitution modifier Natural Explorer Improvement, Hide in Plain Sight, Deft Explorer Feature (Optional), Nature's Veil (Optional)Īs a ranger, you gain the following class features. Primeval Awareness, Ranger Conclave, Primal Awareness (Optional)Ībility Score Improvement, Martial Versatility (Optional)įavored Enemy Improvement, Natural Explorer Improvement, Deft Explorer Improvement (Optional)Ībility Score Improvement, Land's Stride, Martial Versatility (Optional) The Rangerįavored Enemy, Natural Explorer, Deft Explorer (Optional), Favored Foe (Optional)įighting Style, Spellcasting, Spellcasting Focus (Optional) You must have a Dexterity score and a Wisdom score of 13 or higher in order to multiclass in or out of this class. Far from the bustle of cities and towns, past the hedges that shelter the most distant farms from the terrors of the wild, amid the dense-packed trees of trackless forests and across wide and empty plains, rangers keep their unending watch.